Reality Is Broken: Why Games Make Us Better and How They Can Change the World Read Online Free Page A

Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Book: Reality Is Broken: Why Games Make Us Better and How They Can Change the World Read Online Free
Author: Jane McGonigal
Tags: General, Social Science, Computers, Essay/s, Technology & Engineering, Games, Social Aspects, Popular Culture, Video & Electronic, Games - Social aspects, Telecommunications
Pages:
Go to
extreme effort and reward hard work. They know how to facilitate cooperation and collaboration at previously unimaginable scales. And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups. These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us.
    Game design isn’t just a technological craft. It’s a twenty-first-century way of thinking and leading. And gameplay isn’t just a pastime. It’s a twenty-first-century way of working together to accomplish real change.
    Antoine de Saint Exupéry once wrote:
    As for the future, your task is not to see it, but to enable it.
    Games, in the twenty-first century, will be a primary platform for enabling the future.
     
     
    SO LET ME describe the particular future that I want to create.
    Instead of providing gamers with better and more immersive alternatives to reality, I want all of us to be responsible for providing the world at large with a better and more immersive reality. I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
    If we take everything game developers have learned about optimizing human experience and organizing collaborative communities and apply it to real life, I foresee games that make us wake up in the morning and feel thrilled to start our day. I foresee games that reduce our stress at work and dramatically increase our career satisfaction. I foresee games that fix our educational systems. I foresee games that treat depression, obesity, anxiety, and attention deficit disorder. I foresee games that help the elderly feel engaged and socially connected. I foresee games that raise rates of democratic participation. I foresee games that tackle global-scale problems like climate change and poverty. In short, I foresee games that augment our most essential human capabilities—to be happy, resilient, creative—and empower us to change the world in meaningful ways. Indeed, as you’ll see in the pages ahead, such games are already coming into existence.
    The future I’ve described here seems both desirable and plausible to me. But in order to create this future, several things need to happen.
    We will have to overcome the lingering cultural bias against games, so that nearly half the world is not cut off from the power of games.
    We need to build hybrid industries and unconventional partnerships, so that game researchers and game designers and game developers can work with engineers and architects and policy makers and executives of all kinds to harness the power of games.
    Finally, but perhaps most importantly, we all need to develop our core game competencies so we can take an active role in changing our lives and enabling the future.
    This book is designed to do just that. It will build up your ability to enjoy life more, to solve tougher problems, and to lead others in world-changing efforts.
    In Part I: Why Games Make Us Happy , you’ll go inside the minds of top game designers and game researchers. You’ll find out exactly which emotions the most successful games are carefully engineered to provoke—and how these feelings can spill over, in positive and surprising ways, into our real lives and relationships.
    In Part II: Reinventing Reality , you’ll discover the world of alternate reality games. It’s the rapidly growing field of new software, services, and experiences meant to make us as happy and successful in our real lives as we are
Go to

Readers choose