than a minute he has collapsed to the floor completely unconscious.
Turn to 305 .
15
His look of suspicion changes to one of surprise. ‘I believed you to be a trickster, Kai Lord. I must confess that I had planned to teach you a lesson you would not have forgotten in a lifetime. Please forgive my doubts but your story sounded so grave that I refused to believe it for fear it be true. I am sworn to the defence of the border and I cannot leave this tower, but I offer you any of my possessions if they may aid you on your quest.’
He places the following items on a large oak table and invites you to take your choice:
Broadsword
Mace
Quarterstaff
Healing Potion (restores 3 ENDURANCE points)
Enough Food for 3 Meals
Backpack
12 Gold Crowns
As you are about to leave the tower, he points out the direction you should take.
‘When you reach the Rymerift, take the track northwards. You will come to a bridge guarded by the King's men. When they ask for the password, answer them with the word “sunset”. The road beyond the Rymerift leads to Port Bax. Godspeed, Lone Wolf.’
You thank the brave warrior and leave. You must abandon your horse at the watchtower, for it would be impossible to pass through the dense trees on horseback.
Turn to 244 .
16
You pick up an ale glass and smash it across the edge of the table. The jagged glass is razor-sharp. As you draw it across the back of your left hand, a long cut appears trickling blood. Covering this wound with your right hand, you concentrate and feel the warmth of your power as the wound heals. When you remove your right hand, no trace of the cut or any scar remains. The sailor stares at you in amazement.
Turn to 268 .
17
You have pulled yourself halfway through the deck when the door to the hold below bursts open. A Helghast runs shrieking towards you. You cannot escape in time and it badly wounds you in the legs with its black sword. You lose 5 ENDURANCE points and drop to the hold. You must fight this creature to the death.
Helghast: COMBAT SKILL 22 ENDURANCE 30
It is an undead creature, so remember to double all ENDURANCE points that it loses in this combat as a result of the power of the Sommerswerd. This creature is immune to Mindblast.
If you kill the Helghast, you may leave the hold by the open door. Turn to 166 .
19
Less than twenty yards away, a small search party is marching along the wet cobblestones. You run towards the darkened doorway of a small shop and quickly enter to avoid the mob. With your heart pounding in your chest, you pray that you have not been spotted.
Turn to 71 .
20
You follow this rat-infested street as it drops steeply to the wharves and jetties of the River Dorn. From the edge of the waterfront, you see the Ragadorn Bridge. It is the only crossing between the east and west sides of this sleazy port. Pushing your way through the crowds of people on the bridge, you enter a rubbish-strewn thoroughfare known as East Trade Lane.
Turn to 186 .
26
You are staring into the hollow eye sockets of a walking corpse. Twisted and disfigured though he is, you recognize Captain Kelman. You are in fact standing upon the deck of the
Green Sceptre
which sank during the storm twenty-eight days ago, and which has been raised from its murky grave this very morning to join the death-hulk fleet.
Illustration II —Twisted and disfigured though he is, you recognize Captain Kelman.
The dead captain extends a broken hand towards you and a ghastly voice begs you to lay down the Sommerswerd: ‘Put down your sword and my soul will be spared this torment.’
If you wish to place the Sommerswerd upon the deck, turn to 248 .
If you wish to attack the zombie captain, turn to 66 .
27
You walk for over three hours along the lonely coast road before night begins to fall. You are very tired and you decide to get some sleep and continue at dawn. You remember the tales told by your Kai masters of the Wildlands between Sommerlund and Durenor, where packs